Favorite hard levels from this queue or any level page.
Very hard queue
Pixel Flow Very Hard Levels
Work through 100 priority boards with favorites, done state, video filters, and screenshot fallback when the level number is not enough.
Today’s retry plan
Continue your favorite boards first.
Favorite priority boards, mark finished ones, and turn the queue into a small retry loop instead of a long list.
Filter to the risk you want to solve next.
Use thumbnails as picture checks before playing.
Favorites
Favorite Boards 0
Your latest favorite boards are ready before you filter the hard queue.
Favorite a board to build your list.
Browse levelsPriority lanes
Pick the failure pattern before the level number.
These lanes turn the 100-board queue into smaller routes: layout mismatch, tray pressure, or video-backed comparison.
Wrong-layout risk
Start here when a walkthrough does not resemble your board.
Slot pressure
Use these when the tray fills before the first clean opener.
Video-backed checks
Open the thumbnail as a board check before copying a route.
Retry queue
Filter the 100 priority boards.
Use filters when you want video-backed boards, late-game boards, slot-pressure boards, or levels where the same number may not match your screen.
Level 1
First color lane
Clear the longest matching lane first so the belt teaches you how color targeting works.
Level 29
Early rhythm check
Let weak pigs pass when they cannot spend most of their ammo on the visible color.
Level 54
Crossing lane drill
Open the crossing with the color that has the cleanest visible chain, then use the second color after the lane breathes.
Level 69
First hard wall
Break the exposed shell color first, then spend the narrow color after it has a direct line.
Level 117
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 125
Mid-board pressure
Work from the edge into the center and keep one slot open for the color that unlocks the middle.
Level 139
Known repeated-video level
Start from the largest exposed path, then leave mixed edge pixels alone until that path creates a larger shooting lane.
Level 162
Queue rhythm lane
Use a two-beat rhythm: accept only pigs that can immediately clear an exposed chain.
Level 169
Small window sequence
Clear the first exposed window fully, then wait for the next matching color rather than forcing it.
Level 174
Queue recovery
Keep the fifth slot empty and cycle until the first high-ammo pig has a clear target.
Level 189
Layered color split
Pick the color with two exposed pockets and clear both before chasing isolated pixels.
Level 195
Shared-video hard level
Pick the largest safe color mass first, then use the newly opened area to decide whether the route is actually the same as the video.
Level 238
Hidden pocket trap
Open the hidden pocket before using short-ammo pigs on edge leftovers.
Level 279
Popular hard board
Find the dominant exposed color and clear it as one run before touching mixed strips or small leftovers.
Level 284
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 286
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 299
Late beginner wall
Delay mixed colors and clear the cleanest wall first to create a larger shooting lane.
Level 305
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 312
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 316
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 353
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 376
Enhanced Board Read
Start with the outside shell color. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 388
Enhanced Board Read
Start with the blocker group that releases the most new space. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 397
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 434
Enhanced Board Read
Start with the color that opens a path into the pocket. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 463
Enhanced Board Read
Start with the biggest anchor group near an edge. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 499
Enhanced Board Read
Start with the side lane with the longest immediate run. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 500
Milestone board
Use it as a board-reading checkpoint: clear exposed groups, then center leftovers.
Level 504
Enhanced Board Read
Start with the outside shell color. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 515
Enhanced Board Read
Start with the side lane with the longest immediate run. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 524
Enhanced Board Read
Start with the wall color touching the widest edge. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 525
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 529
Enhanced Board Read
Start with the wall color touching the widest edge. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 530
Enhanced Board Read
Start with the color that opens a path into the pocket. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 534
Enhanced Board Read
Start with the largest connected color pocket. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 554
Enhanced Board Read
Start with the color that opens a path into the pocket. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 613
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 615
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 625
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 628
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 639
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 643
Heavy slot pressure
Reject low-value pigs until the first wall color has a clear lane.
Level 645
Wrong-layout hotspot
Start with the white perimeter because it separates the four quadrants. Once the cage breaks, use grouped pink corners and then work into the cyan locks.
Level 659
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 660
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 682
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 684
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 685
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 694
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 699
Late wall split
Open the wall color that touches the widest edge, then use the new gap to reach the second layer.
Level 709
Popular hard search
Clear repeated blocks as a group. Do not spend the same color on scattered singles first.
Level 724
Frozen blocker board
Use the side strips first, then spend high-ammo pigs into the ice and chest blockers. The goal is opening space before chasing the hidden butterfly colors.
Level 725
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 733
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 734
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 745
High-view hard lane
Prioritize the lane opener. Once the lane is clear, the scattered colors become safe shots.
Level 748
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 755
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 875
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 880
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 891
Anchor group board
Use the visible large groups as anchors, then clean mixed pixels after the anchor opens.
VideoLevel 895
Snake-style board
Peel the outside green coil first. The inner pockets are not reliable targets until at least one loop of the snake is broken.
Level 899
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 900
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 915
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 919
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 925
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 930
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 940
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 945
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 950
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 960
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 969
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 975
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 979
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 980
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 990
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 1000
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 1020
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 1025
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 1030
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 1035
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 1040
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 1045
Late-game pressure board
Attack the outer dark-purple and dark-pink pillars first because they contain large safe color groups. Ignore the king details until the side structure opens.
Level 1049
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 1050
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 1053
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 1059
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 1060
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 1065
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 1069
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 1070
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 1073
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 1150
Throne-style board
Open the right-side white wall first because it is a large continuous color mass. Then use the new room to handle yellow, red, purple, and orange details.
Level 1250
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
VideoLevel 1400
Late board match check
Clear the safest outer pillar first, then use the gap to reach the dark divider and inner layer. Horizontal cleanup comes later.
Level 1500
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 1750
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 1850
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Level 2020
Enhanced Board Read
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Hard-board habits
Most hard boards fail in the tray first.
Before using a booster, check whether your next pig can open space or only occupy a slot.
Keep one slot empty
A pig is useful only when its color can spend ammo on an exposed route right now.
Protect the fifth slot until the opener appears.Match picture before video
Lookalike numbers can use different layouts. Compare the board before following a walkthrough.
Check outline, color groups, and first exposed lane.Boosters need a target
A booster is strongest after the route is visible. Used too early, it may only delay the same blocker.
Name the blocker first, then spend.One opener beats singles
Mixed single pixels feel productive, but hard boards usually need one color group removed first.
Clear the color that creates the widest new path.