Booster Decision Lab

Pixel Flow Power Ups

A booster is good only when it changes the next move. Pick the blocker, then decide whether to spend, save, restart, or match the board first.

Confirm the boardName the blockerSpend only for the next move

Spend or save

What is blocking this run?

RecommendationSave or Add Tray

Use Add Tray only if the extra slot protects two pigs that can both hit the opener. Otherwise restart before spending.

Best for

Saving a run when two useful pigs are about to arrive but the five slots are already tight.

Save when

The board is still closed and you cannot immediately use the extra slot.

Avoid

Using it before the opener color is visible.

Best for

Removing one wrong pig so the real opener can enter the tray.

Save when

Several slots are bad. Hand fixes one problem, not a full queue collapse.

Avoid

Using it on an annoying pig instead of the pig blocking the next clear.

3Pixel Flow Shuffle power-up
Best for

Recovering a matching board where you know the next needed color and the belt will not serve it.

Save when

The board is still blocked. Shuffling before opening space usually changes nothing.

Avoid

Treating Shuffle as a solver instead of a queue reset.

4Pixel Flow Super Shooter power-up
Super ShooterOpen hard boards
Best for

Pushing through a large blocker after you confirm it is the real route opener.

Save when

You have not identified the blocker that unlocks the rest of the board.

Avoid

Spending it on scattered pixels that normal ammo can clear.

Board-first field guide

Match the booster to the failed move.

Treat every power-up as a testable decision: name the board change you expect, spend only when that change is immediate, then check whether the route actually improved.

01

Capacity rescue

Add Tray Power Up

Give the extra slot a job before you buy the space.

What it changes. Add Tray increases holding room, but it does not open a blocked color or repair a weak route by itself.

Spend when
Two useful pigs are competing for the last safe slot and both can spend ammo on exposed pixels within the next two moves.
Hold when
The board is still sealed, only one useful pig needs protection, or the new room would collect another color with no target.
Next-move proof
Move the protected pigs quickly. If the extra slot is still occupied several moves later, tray size was probably not the real failure point.
02

Single-blocker correction

Hand Power Up

Use precision when one wrong pig is stopping a known route.

What it changes. Hand lets you correct one queue problem by reaching the shooter that the board needs now. It is not a reset for several bad slots.

Spend when
One stored pig is blocking access to a confirmed opener color while the rest of the tray still has playable targets.
Hold when
Two or more slots are already dead, the needed color has no exposed pixels, or you are choosing a pig only because it looks inconvenient.
Next-move proof
The selected shooter should clear or expose a route immediately. If it cannot change the board, wait or restart instead of forcing the spend.
03

Order correction

Shuffle Power Up

Reorder the belt only after the board names the color you need.

What it changes. Shuffle changes the incoming order. It can improve timing, but it cannot make a hidden target available or identify the correct route for you.

Spend when
The board already has breathing room, one exposed color is clearly next, and the visible queue is the only reason that color cannot arrive in time.
Hold when
You cannot name the next required color, several colors are unusable, or the level image does not match the guide you opened.
Next-move proof
Read the first useful sequence after the shuffle. Do not chain another Shuffle until you know whether the new order created a real move.
04

Route-opening force

Super Shooter Power Up

Spend concentrated power on the gate, not on the surface.

What it changes. Super Shooter gives you stronger color control for a difficult target. Its value comes from what the cleared target exposes next.

Spend when
A large confirmed blocker is holding back several useful lines and removing it will give the tray somewhere productive to spend ammo.
Hold when
The remaining pixels are scattered, the blocker is not connected to the route, or normal pigs can finish the same job without risking the run.
Next-move proof
Follow the opening immediately. The best Super Shooter result is not damage alone; it is a safer queue and more exposed targets on the next move.

No-spend checks

Pixel Flow power-up checks before you spend.

No fixed ranking: match the booster to the visible failure, then confirm the next useful move.

01Which Pixel Flow power up should I use first?

There is no fixed first choice. Match the booster to the failure: Add Tray for proven space pressure, Hand for one blocking pig, Shuffle for a known color arriving in the wrong order, and Super Shooter for a confirmed route gate.

02Should I spend a booster when the level number matches but the board does not?

No. A matching number is weaker evidence than a matching board. Open the solver or compare nearby board pages before spending into a layout that may use a different opener.

03Why can Shuffle feel like it changed nothing?

Shuffle only changes order. If the board is still closed or you have not identified the next useful color, the new sequence can reproduce the same pressure with different pigs.

04When is restarting better than using a power up?

Restart when you cannot describe the useful move the booster will create. A booster should solve a named obstruction now, not make an uncertain board last a little longer.

Decision flow

Spend only after these checks.

1. Is the board open?

If the real blocker is still closed, most boosters only delay the same problem.

2. Is one pig blocking everything?

Use Hand for one bad stored pig. Do not use it for a full queue collapse.

3. Is the belt order the only issue?

Shuffle is strongest after you know the exact color you need next.

4. Can an extra slot save two useful pigs?

Add Tray is worth it when the added space directly protects a route opener.