Add TrayAppears after early queue-pressure stages
道具决策实验室
道具只有在改变下一步时才有价值。先选择阻碍,再决定使用、保留、重开或匹配棋盘。
Add TrayAppears after early queue-pressure stages
HandUseful once single bad stored pigs can freeze the belt rhythm
ShuffleHelpful after the board is ready but the belt order refuses to cooperate
Super ShooterBest for late blockers and high-HP-looking walls
Saving a run when two useful pigs are about to arrive but the five slots are already tight.
The board is still closed and you cannot immediately use the extra slot.
Using it before the opener color is visible.
Removing one wrong pig so the real opener can enter the tray.
Several slots are bad. Hand fixes one problem, not a full queue collapse.
Using it on an annoying pig instead of the pig blocking the next clear.
Recovering a matching board where you know the next needed color and the belt will not serve it.
The board is still blocked. Shuffling before opening space usually changes nothing.
Treating Shuffle as a solver instead of a queue reset.
Pushing through a large blocker after you confirm it is the real route opener.
You have not identified the blocker that unlocks the rest of the board.
Spending it on scattered pixels that normal ammo can clear.
决策流程
真正阻碍还没露出时,多数道具只会拖延同一个问题。
Hand 适合一只坏小猪,不适合整个队列崩盘。
知道下一步确切颜色后,Shuffle 才最强。
Add Tray 值得用在直接保护开路点的时候。