Add TrayAppears after early queue-pressure stages
Laboratorio de decisión
Un potenciador solo es bueno cuando cambia el siguiente movimiento. Elige el bloqueo y decide.
Gastar o guardar
Usa Add Tray solo si la ranura extra protege dos piezas útiles.
Add TrayAppears after early queue-pressure stages
HandUseful once single bad stored pigs can freeze the belt rhythm
ShuffleHelpful after the board is ready but the belt order refuses to cooperate
Super ShooterBest for late blockers and high-HP-looking walls
Saving a run when two useful pigs are about to arrive but the five slots are already tight.
The board is still closed and you cannot immediately use the extra slot.
Using it before the opener color is visible.
Removing one wrong pig so the real opener can enter the tray.
Several slots are bad. Hand fixes one problem, not a full queue collapse.
Using it on an annoying pig instead of the pig blocking the next clear.
Recovering a matching board where you know the next needed color and the belt will not serve it.
The board is still blocked. Shuffling before opening space usually changes nothing.
Treating Shuffle as a solver instead of a queue reset.
Pushing through a large blocker after you confirm it is the real route opener.
You have not identified the blocker that unlocks the rest of the board.
Spending it on scattered pixels that normal ammo can clear.
Flujo de decisión
Si el bloqueo real sigue cerrado, muchos potenciadores solo retrasan el problema.
Usa Hand para una pieza mala, no para una cola colapsada.
Shuffle es más fuerte cuando sabes el color exacto que necesitas.
Add Tray vale cuando protege directamente el abridor.