Route notes and decision checks are available.
Enhanced Board Read
Pixel Flow Level 189
Several colors are split into separate pockets, so clearing one pocket may unlock another.
Board Passport
Use this as a single-level workbench.
Confirm the visual clues, then use the route notes, fail point, booster judgment, and video assist when the picture matches.
Match center pocket position and the color that opens a path into the pocket, then follow the opener before touching scattered pixels.
Use thumbnails as board checks before playing.
Use nearby board pages when the number is right but the picture is not exact.
Layered color split
- First decision: Match center pocket position and the color that opens a path into the pocket, then follow the opener before touching scattered pixels.
- Board check: Several colors are split into separate pockets, so clearing one pocket may unlock another.
- Route hint: Pick the color with two exposed pockets and clear both before chasing isolated pixels.
- Common fail point: Jumping between pockets creates leftover singles that waste later ammo.
- Booster advice: Use Add Tray only if two useful pigs are waiting and three slots are already blocked. Open Booster Lab
- If your board looks different: If the pockets are not split the same way, use the screenshot finder.
Workbench route
Follow the checks in this order.
Enhanced pages add board-specific judgment. They still start with the picture because a close level number can hide a different layout.
Match the passport first
Match center pocket position and the color that opens a path into the pocket, then follow the opener before touching scattered pixels.
Find the first useful clear
Pick the color with two exposed pockets and clear both before chasing isolated pixels.
Keep the tray from collapsing
Jumping between pockets creates leftover singles that waste later ammo.
Spend only when it changes the next move
Use Add Tray only if two useful pigs are waiting and three slots are already blocked.
Enhanced board notes
Layered color split: what to check before you play.
Use these notes when the board image matches your screen. If the shape differs, jump to screenshot matching before spending boosters.
How to recognize this layout
Several colors are split into separate pockets, so clearing one pocket may unlock another.
First useful plan
Pick the color with two exposed pockets and clear both before chasing isolated pixels.
Where runs usually fail
Jumping between pockets creates leftover singles that waste later ammo.
When a power-up helps
Use Add Tray only if two useful pigs are waiting and three slots are already blocked.
Compare clues
Match these clues before following the route.
The board outline and first exposed color group should resemble the preview before you use route notes.
The first clearable lane should exist on your screen. If it does not, this may be a nearby or variant board.
A booster is only worth spending when it directly supports the opener or removes one stored pig blocking it.
Board route judgment
Use this sequence before spending a booster.
Follow the board-specific sequence only after the visual clues match your screen.
Confirm the board family
Check the center pocket position, the largest exposed group, and the border shape before trusting the level number.
Commit to one opener
Use the color that opens a path into the pocket to make space first. Switching targets too early usually creates leftovers instead of progress.
Protect the tray
Keep one empty slot until the pocket color can spend. A pig that cannot spend most of its ammo right now is usually tray weight.
Fallback by picture
If the pockets are not split the same way, use the screenshot finder.
Video assist
Use the thumbnail as a board check before playing.
Open the player only after the cover looks close to your board. If the shape or first exposed colors differ, use the screenshot matcher first.
Pinned notes
Keep the clue that made this board click.
Use this space for opener clues, booster reminders, and wrong-layout warnings tied to this exact board image.
I would not follow the route until the center pocket position and the color that opens a path into the pocket both line up. When one clue is missing, this level can be a different board under the same number.
Jumping between pockets creates leftover singles that waste later ammo.
Use Add Tray only if two useful pigs are waiting and three slots are already blocked. I would check the opener first, then decide whether the extra slot actually changes the next move.
Add a clue after you test the layout so the next route is easier to read.
Screenshot fallback
Same number, different board?
Match your screenshot against 2020 board visuals, then return to the closest level page once the picture lines up.
Nearby board pages
Move through this range by picture.
Use nearby pages when your board has the same level band but the picture is slightly different.
Range navigator
Jump around Levels 101-200.
Open a few boards in the same small band when the level number is close but the image does not match.
Closest enhanced pages
Open route logic near this board.
These pages may not be the same layout, but they show useful opener, tray, and booster decisions for nearby hard boards.

Level comments
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