Route notes and decision checks are available.
Enhanced Board Read
Pixel Flow Level 660
Read Level 660 as a pressure board: confirm the first exposed window, the board outline, and the first color window that can clear fully before you copy a route.
Board Passport
Use this as a single-level workbench.
Confirm the visual clues, then use the route notes, fail point, booster judgment, and video assist when the picture matches.
Keep one tray slot open until the opener tied to first exposed window and the first color window that can clear fully is actually playable.
Use image matching and nearby boards instead.
Decide whether a booster changes the next move or only delays a bad run.
Pressure narrow-window board
- First decision: Keep one tray slot open until the opener tied to first exposed window and the first color window that can clear fully is actually playable.
- Board check: Read Level 660 as a pressure board: confirm the first exposed window, the board outline, and the first color window that can clear fully before you copy a route.
- Route hint: Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
- Common fail point: The common failure is chasing future windows that are not open yet. That fills the five waiting slots while the actual opener still has no room to work.
- Booster advice: Add Tray helps only when it protects the fifth slot until a real window appears. Hand is better when one stored pig blocks the next real clear. Open Booster Lab
- If your board looks different: If Level 660 does not match your screen, use screenshot matching before spending boosters. Levels 658, 659, 661, 662 are the closest picture checks.
Workbench route
Follow the checks in this order.
Enhanced pages add board-specific judgment. They still start with the picture because a close level number can hide a different layout.
Match the passport first
Keep one tray slot open until the opener tied to first exposed window and the first color window that can clear fully is actually playable.
Find the first useful clear
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Keep the tray from collapsing
The common failure is chasing future windows that are not open yet. That fills the five waiting slots while the actual opener still has no room to work.
Spend only when it changes the next move
Add Tray helps only when it protects the fifth slot until a real window appears. Hand is better when one stored pig blocks the next real clear.
Enhanced board notes
Pressure narrow-window board: what to check before you play.
Use these notes when the board image matches your screen. If the shape differs, jump to screenshot matching before spending boosters.
How to recognize this layout
Read Level 660 as a pressure board: confirm the first exposed window, the board outline, and the first color window that can clear fully before you copy a route.
First useful plan
Start with the first color window that can clear fully. A useful opener should remove a connected group or create a wider lane, not just spend a few easy pixels.
Where runs usually fail
The common failure is chasing future windows that are not open yet. That fills the five waiting slots while the actual opener still has no room to work.
When a power-up helps
Add Tray helps only when it protects the fifth slot until a real window appears. Hand is better when one stored pig blocks the next real clear.
Compare clues
Match these clues before following the route.
The board outline and first exposed color group should resemble the preview before you use route notes.
The first clearable lane should exist on your screen. If it does not, this may be a nearby or variant board.
A booster is only worth spending when it directly supports the opener or removes one stored pig blocking it.
Board route judgment
Use this sequence before spending a booster.
Follow the board-specific sequence only after the visual clues match your screen.
Confirm the board family
Check the first exposed window, the largest exposed group, and the border shape before trusting the level number.
Commit to one opener
Use the first color window that can clear fully to make space first. Switching targets too early usually creates leftovers instead of progress.
Protect the tray
Keep the fifth slot until a real window appears. A pig that cannot spend most of its ammo right now is usually tray weight.
Fallback by picture
If Level 660 does not match your screen, use screenshot matching before spending boosters. Levels 658, 659, 661, 662 are the closest picture checks.
Pinned notes
Keep the clue that made this board click.
Use this space for opener clues, booster reminders, and wrong-layout warnings tied to this exact board image.
I would not follow the route until the first exposed window and the first color window that can clear fully both line up. When one clue is missing, this level can be a different board under the same number.
The common failure is chasing future windows that are not open yet. That fills the five waiting slots while the actual opener still has no room to work.
Add a clue after you test the layout so the next route is easier to read.
Screenshot fallback
Same number, different board?
Match your screenshot against 2020 board visuals, then return to the closest level page once the picture lines up.
Nearby board pages
Move through this range by picture.
Use nearby pages when your board has the same level band but the picture is slightly different.
Range navigator
Jump around Levels 601-700.
Open a few boards in the same small band when the level number is close but the image does not match.
Closest enhanced pages
Open route logic near this board.
These pages may not be the same layout, but they show useful opener, tray, and booster decisions for nearby hard boards.

Level comments
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